SKID ROW & VALHALLA presents: STORMLORD'S STORY StormLord, the last remaining hero in The Realm of the Faeries, was sleeping beneath a large oak tree when a scrap of parchment fell on is face. He jumped up quickly, sword drawn and ready for battle; but what he saw was a large eagle perched on the low-hanging limb above him. He looked warily around, then bent his tall muscular frame to pick up the ragged paper. It seemed to him the eagle was watching him as he read the scribbled message. This note is the last chance we may have before the triumph of Badh the Crone. We, the Faerie Guardians, haved lived in harmony with The Realm, watching over it and protecting all of its creatures. The Realm was famed throughout the land of Llyn Cerrig as a place of wonder, peace, and beauty. Word of The Realm reached the ears of the evil Elwords, and so came Badh the rotting Crone to suck The Realm's life force to prevent her body from decaying further. She imprisoned my sisters and I - without us to care for it, The Realm will die. I have commanded Mael Ovin the great eagle to help you. Please hurry, StormLord, before it's too late. Rose The Faerie StormLord looked the majestic eagle in the eye and said, "I accept this mission on behalf of all the living creatures in The Realm. With your help, we will defeat the wicked Crone who could be Monarch of The Realm and destroy all the joy that is here. Come, Mael Ovin, and let us begin." So, with the eagle flying low above his head, StormLord purposely strode off to meet his greatest challenge. GETTING STARTED Connect Joystick. Turn on computer and monitor (load Kickstart if required). Insert StormLord disk into drive DF0: at the Workbench prompt. After the game loads, press FIRE to start gameplay. CONTROLS Toggle between music & sound effects M Pause the game SPACEBAR (press FIRE to resume) Quit the game ESC Shoot magic balls - tap FIRE lightly Shoot magic swords - press FIRE firmly Joystick -------- Jump Jump | Jump Left \ | / Right \|/ Walk Left--O--Walk Right | | | Duck GAMEPLAY The objective is to release the imprisoned Faeries before time runs out. Each level of the game contains a small number of Faeries that must be released before StormLord can progress to the next level. In his journey, StormLord encounters Venus fly-traps, huge worms, bees, gargoyles, and many other foes that must be destroyed or avoided entirely. At the bottom of the game screen is an information panel that keeps you up-to-date about StormLord's situation. _________ _________ ___________|. . _ .. |_____________________| |___________ | ./\. | . (_) ..| | _ | * | | oo 9 | . . . | 000000 ||_|---- | | | <__> | /\ |_____________________| \ \ | 0 * * 5 | |___________| (__\ | | |___________| |_________| Score |_________| Remaining Fairies Found Lives Elapsed Object (left) Time Held Total Fairies (right) StormLord begins each level with a particular number of lives (maximum of nine, depending on how well he did in the previous level) and a time limit. Keep track of time passage in the area with the sun and moon - when the moon is completely risen, the time is up for that level. Scattered about The Realm are various objects that StormLord must use to free the Faeries and get through certain areas (he can carry only one item at a time). These objects are Keys (for entering locked doors); Umbrellas (for protection from acid rain); Honey (to lure bees away from an area StormLord wants to enter); Winged Sandals (to help StormLord jump higher than he normally can); and Buckets of Water (to put out flames from the fire-breathing gargoyles). To pick up an object, or swap something StormLord is holding with an object on the ground, guide StormLord to walk through the item. It takes time and practice to learn where to use particular objects, how to use them, and in what order to use them. To gain access to the remote parts of The Realm, StormLord must step on one of the stone blocks marked with a skull. Once he steps on a block, Mael Ovin swoops down and carries him to distant and otherwise inaccessible areas of the land. GAINING AN EXTRA LIFE At the end of each level, after all the Faeries on that level have been released, StormLord gets a chance to gain extra lives. The object in this segment is to capture as many Faeries' tears as possible within a short time limit (10 tears = 1 extra life; each tear after that = 1 extra life). In order to get the Faeries' tears to fall, StormLord must blow kisses (press FIRE - the kisses are represented by red hearts) to them. If a kiss touches a Faerie, she falls in love with StormLord and drops a tear for him to collect. Tears dissolve quickly after touching the ground, so speed is of the essence. SKID ROW & VALHALLA